SpaceJunk
- Multiplayer-only first person shooter for PC/Mac
- Set in a surreal futuristic space environment
- Players pilot large mechs
- Runs on Unity 3D game engine (link)
- As this game is still deep in development, nothing is set in stone and all art is currently placeholder artwork
- Text in this color denotes content planned, but not yet implemented
Gameplay –
- Zero Gravity — There’s no up or down. Take every angle into consideration when attacking.
- Capture the Flag — Classic CTF is making a comeback but not without some innovative additions
- Stealth — Players can power down certain systems in their mech to make them harder to target, but also limits their offensive capabilities
- Down but not Dead — Players can sometimes be given a second chance when they are critically damaged but not outright destroyed
Weapons — equip your mech with your favorite two weapons to bring to battle
- AutoCannon — Like your typical assault rifle in other games, but on a much larger scale
- Burst Pod — Lock on to targets and unleash a barrage of homing missiles
- Railgun — Space Junk’s deadly long range weapon will keep your enemies behind cover
- Gunlance — Get in close with the help of the shield so you can do major damage with the blade and close range ballistics
Equipment — your mech has two equipment slots to utilize with game changing abilities
- Grapple — In space, extra mobility can be the edge you need to come out alive
- Repair Kit — Don’t trek back to base to heal up; get yourself and your teammates ready for the next battle to maintain momentum
- Shield — Give yourself some extra protection while making off with the enemy flag or absorb enemy fire to make an opening for your teammates
- Deployable Turret — Secure your defenses with a stationary turret
- Adv Targeting — Don’t let people sneak up on you
Video –
Screenshots (Keep in mind all art is placeholder) –
Links –
- Development Updates
- ModDB Page
- Controls layout
- Experimental build (Coming Soon)
Want to help make this game? – Apply here


