Up until recently I’ve been the only one working on SpaceJunk, but now we’ve got a small team so soon I hope we’ll see more rapid progress. I’ll be posting some of their work here too (with credit given of course).

Here’s a rough concept I did for our CTF flag. The team logo/color will be shown on the holo-projection (where you see “SJ” right now). The human head represents corporate pride and celebration of mankind — this sort of decoration will probably be seen in other SpaceJunk designs that are specifically corporate in nature.

Phong Nguyen gave us a working concept for a cargo ship that’ll be docked in the level.
Both the grapple and shield have seen improvements. The grapple claw now stays with moving objects after it has attached and we’ve began working on letting the player swing with the grapple. Players can also now deploy the shield (it is normally attached to the player) if they want to protect a certain area or set up a sniper nest (if they die or switch equipment, the shield returns to them). Thanks to a new programmer, limiting player velocity is now more realistic — if you boost, you keep that speed until you deviate from that trajectory or hit a wall. This lets players take advantage of drifting in zero gravity, which I think is key to giving the game a unique feel.
I’ve also added sounds for the existing weapons and have made it to where sound effects sound different depending on whether you’re in stealth mode or not. Space is naturally an [almost entirely] silent vacuum, which isn’t necessarily fun or entertaining — but we want to capture that idea, and it is represented by having sounds heavily muffled while your mech is powered down in stealth mode (also powering down the mech’s fictional sound enhancement technologies).
I’ve also redone the texture for the space colony that the first map takes place within. There are now beaches near the top open area and I’ve added some transparent areas near the bottom. Still placeholder artwork, but it isn’t quite as confusing as what we had.
SpaceJunk now has a page on Mod DB. You can find it at moddb.com/games/spacejunk. Hopefully it’ll help us get noticed




