blog.dfyb justin pierce
Categories: gaming

Little update here. In the “Space Bowl”, I don’t imagine the city stopping once you leave the ground. Did a quick ’sketch’ of a level prop. I call it a sketch because I did it quickly just to get the general idea across (most of the texture work is pulled from google images) — I plan on redoing it later.

Most of my time working on this game is still spent coding the core gameplay systems. Things like limiting the number of weapons you can have equipped etc.


I’ve also put in simple explosion effects as feedback letting you know when you land a hit on another player. I don’t have concrete plans for what all the effects will look like, but I think I want to keep them abstracted.



Here are two missile trail effects I’ve toyed around with. I like that they almost resemble pictures of unfocused light. More importantly, it nullifies the work required to do realistic effects — as one guy working on a 3D game, it’s not realistic to expect this game to try and match the realistic graphics of modern games staffing hundreds of paid professionals working full time over several years. I still think I can make my game look interesting though, but aesthetic refinement will have to wait until more of the gameplay programming is done.

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