blog.dfyb justin pierce
Categories: gaming

Raising the bar of my Unity3D GUI programming, I’ve created an interface similar to that of golfing video games for when the player will shoot the ballista in our Pillage game.

1. Use the slider to decide your desired firing angle
2. Click the button to start the bar moving
3. Click the button again to decide the power of your shot
4. Click the button again to decide your accuracy (closer you get to the bar, the closer your firing angle will be to your desired angle)

Each of our three weapons (catapult, trebuchet, ballista) in Pillage will have their own simple mini-game for firing, and they’ll also have their own advantages for taking down the castle.

Visually, the game is still VERY primitive and incomplete — we’re putting our focus the core gameplay so we can have more time for gameplay refinement while we create and polish our art and animation.

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