
Space Junk is a zero gravity multiplayer FPS I’m making myself in Unity3D — the game I mentioned in this post. I started about a week ago and already have it in pre-alpha — I’ve done the programming for a couple basic weapons and networking so players can already connect and play against each other. Of course all the art is placeholder art for now.
The only other zero gravity FPS I’m aware of is Shattered Horizon, but apart from zero g and nice visuals, that game is pretty basic (the only weapon is a standard assault rifle) — I’m looking forward to really exploring the gameplay possibilities zero g brings to the table.







