blog.dfyb justin pierce
Categories: gaming

So we had started a catapult game a while ago, but paused development to do Poot! — with some fresh ideas and more experience using Unity3D, we’ve resumed development of our catapult game we’re calling Pillage!

I’ve been at my parents home for the holidays, and because my laptop doesn’t have 3D software on it yet, I’ve mainly been doing programming. I’ve never taken a programming class but I’m finding it pretty fun to teach myself. So far I’ve programmed the camera work and calculating/displaying your score — currently working on getting the ballista’s arrow to fly like an arrow should fly.


One important feature for our game is the level editor that Jesse has done — it will let anybody easily create their own castles and challenge friends to destroy them. Right now the level editor is in flash and it’ll spit out some xml code you can save and load up in the game. You can watch the results of our very first test bellow:

Things obviously need to be refined and tweaked, but this is a great start :)

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