blog.dfyb justin pierce
Categories: gaming

character sketch

This is my current working character sketch with a quick coloring job (waist and above shown) — I’m currently deciding whether to have it be dark with bright accents or bright with dark accents. The decision there will likely decide the general appearance of the game’s background. For now, I think I’m leaning toward the bright one — I think it’s simply more interesting.

Categories: game news, opinion


The video is of me playing — recorded and uploaded to youtube directly from the PS3.

I love trying out new game concepts and I love it even more when it’s cheap. This $5 game is unlike anything else I’ve played. You control two ends of Noby Noby Boy — his head and rear — with each analog stick. You can eat things, you can shoot things out your rear, and you can sort of fly, too. On a per-player basis, there’s not necessarily a point to the gameplay — just mess around, which luckily is fun enough. But you can report your length to Girl and, as a global community, everyone contributes to the progress — I assume we’ll unlock new levels etc, once the total collaborative length exceeds required amounts. I think there’s actually a ton of potential in this communal progress concept, so I hope Noby Noby Boy realizes it.

edit: trying out Vimeo for video uploading

Categories: news

Video-only test using my USB capture card (which I got off woot.com for very cheap). $5 monoprice order shipping to me now will allow me to output video/audio to both my capture device and my TV — full featured recording without input delay. If only I had a HD capture card :P

Categories: emedia, news

emedia.dfyb.net is something i’m building up as a portal, or hub, for UNT New Media majors (like what Communication Design majors have with VENT). Right now it functions as a blog. It will aggregate blog posts from students and also broadcast upcoming events and news. In the future, I hope to get a proper .com for this new website. Be sure to subscribe!

Categories: emedia

For the first project, I plan on doing a ‘first step’ in my 2.0 Digital Windchime.  I’ll be concentrating on getting something functional and take this time to explore additional interactive possibilities.  I’m still debating whether to keep it merely responsive to environmental wind or let viewers ‘play’ it through more direct interaction.  I may explore additional sensors or additional feedback devices.  I will start designing what the final product could look like, but will probably not complete any building until functionality is finalized.
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