
I won’t be giving daily updates, but I want to give frequent updates. I’ve replaced the colored squares with simple robot characters. I’ve added the ability to shoot the projectile and the projectile will bounce off walls a set number of times. You’ll notice that some projectiles are glowing while others aren’t — the glow notifies you that it is on its last bounce and will blow up the next time it hits something. The blurry brown thing is a bat in mid-swing. Players can use that to hit a projectile in the direction they are facing — hitting with a bat also increases the speed of the projectile.
One other thing I’m doing while making this game is familiarizing myself with more advanced techniques. Player movement is handled in a more complex, but precise manner. I’m also using an external text file to store options — this not only makes it possible for people to adjust how the game plays themselves, but it allows me to tweak things on the fly for easier testing.









