blog.dfyb justin pierce
Categories: tutorial

This requires custom firmware on your PSP and this guide assumes you already have a modern custom FW.



Screenshots taken with RemoteJoy

RemoteJoy allows you to play your PSP on your PC — you can take screenshots and record video, use PC controllers, etc. Personally, I use it more for screenshots/video/live streaming because there’s a few milliseconds of input delay.

Prepare your PC:
-download/install USB Type B drivers
-download/run RemoteJoy GUI

Prepare your PSP:
-in the Remote Joy zip, there’s a .prx file — copy that to your /seplugins/ folder on your PSP
-open game.txt with notepad and add the line: ms0:/seplugins/RemoteJoyLite.prx
-boot into recover mode on your PSP (turn completely off, hold R while turning it on), go to plugins, enable RemoteJoy

Then, while RemoteJoy is running and your PSP is connected to your PC via USB, launch a game on the PSP. You should get an ‘install new hardware’ dialog — after finishing that, you should see your PSP video in the Remote Joy window.

Hotkeys:
ALT + ENTER: full-screen / window mode switch
ESC: mode
F1: FPS, color display mode
F3: screen transfer ON / OFF switch
F4: window display ON / OFF
F11: Screen
F12: Video capture

Categories: emedia, tutorial

While researching kinetic sculptures for inspiration to employ in my DWC (Digital Wind Chime), I found that it may be very useful to have components with full 360 degree rotation. Rotating components can be visually appealing, can react well to wind, and work great with accelerometers — three great advantages for application in my DWC. For reasons explained a bit later, none of the kinetic sculptures I ran across use electronics throughout the rotating components. The obvious hurdle would be the wires and how they would get wound up as the component rotated — preventing free rotation.

3D Concept Sketch
This is a 3D concept I made earlier today. The red box represents the accelerometer which will measure the orientation of the rotating component. The body of the rotating component is rendered in wireframe so you can see inside. The cylinders are ball-bearings and they are key in this working.

ball-bearing cutaway
Ball-bearings allow rotation around an axle with little resistance. They work great for rotating wind-driven components, but I also took advantage of the fact that the inner rim, outer rim, and the balls inside are all made of metal (which of course conduct electricity). These parts are all separate and moving, but I can use them to complete a circuit because they’re always in contact.

close up
After doing the 3D sketch to confirm my logic was strong, I set out to build a prototype to test it. I had some ball-bearings from a pair of rollerblades and made the axle out of an ink pen’s shaft (after some sanding). I drilled a small hole for a wire to fit through and carved out a notch for it to sit in, but still be exposed to (and make contact to) the inner rim of the ball-bearing. With the wire in place, I slid the ball-bearing onto the axle over wire. To confirm connectivity, I taped an LED (taking the place of my accelerometer) to the outer rims of both ball-bearings. When I actually build the Digital Wind Chime, what will be attached to the outer rims will be a mass designed to move easily with the wind with the accelerometer placed at the center of rotation.

Prototype
And here it is lighting up the LED with free rotation.

While I’d call it a success, there are still issues. If I spin it fast enough, it will break the circuit — I haven’t confirmed whether this was due to the internals of the ball-bearings ceasing contact during quicker movement (a potentially significant issue) or whether the wires of the LED disconnect due to inertia (something that wouldn’t be an issue in the final project, as i’d permenantly affix them to the bearings). Either way I’m not too worried — I don’t expect any part of the DWC to move that fast and can do things to reduce that possibility as well. Another potential solution would be to use all-metal bearings (the ones I used for this prototype have plastic walls). Regardless, more extensive testing and prototyping will be conducted.

Categories: game news, news, tutorial

The new kid on the block media streaming software specifically developed for Playstation 3 is available, for free, on Windows, OSX, and Linux — it is aptly named PS3 Media Server. Not only is streaming compatible formats made easier and more streamlined, but the software excells at transcoding — matroska .mkv files are a breeze. The software also equips users with a plethora of nice options, including priority audio/subtitle choices — or if you just want something up and running without any effort, the default options should work just fine.

I was previously using TVersity to stream media, but I’ve made a full switch to PS3mediaserver. It is perfect for my needs and makes the PS3 the best media streaming device that isn’t a PC.

[Link]
Read more »

Categories: tutorial

While trying to redesign my website, I came up with this easy way to pull off a nice effect. I’m not really sure what to call it. I’ve seen it used by others in a few places with nice results. It’s an easy way to create seemingly very complex and extravagant abstract designs and apply them to stock images.
…To read the rest of the tutorial, click here!

Categories: tutorial

I have this tagged as a tutorial but this will be very simple.

My walls were boring and I got a new printer so I decided to decorate my walls with video game art. First thing you will want is very hi-res image sources; you’ll want these as big as possible. My sources were several thousand pixels across. Even large wallpaper sizes like 1920×1200 aren’t high resolution enough — you’ll see jaggies if you look close enough.


click for larger image

Print it out on glossy photo paper and go find a frame. I went to Michaels and got these frameless glass.. frames. They work well when the paper is the exact size of the frame and aren’t too expensive.

For posters, you may have a harder time locating an affordable frame. I had a 14×28 inch Half-Life 2 poster but gave up on finding a frame.

I ended up adhering the poster to some foamcore board. Gives the poster a little more significance. I used some simple double sided tape to attach the poster to the foam board because I wanted a more temporary solution. For a permenant solution, I’ll probably use adhesive spray.

I plan on putting up more game-related artwork in the future. Feel free to post any questions as a comment on this post.

Categories: tutorial

In this tutorial I will be explaining how to do simple cel shading in maya7. This should work in some popular game engines, but it also works in SAGE (relevant for fellow UNT students). I’m sure you can get the same effect in other popular 3D software (3dsmax, lightwave, etc) as well. You can see it used in Terrible Television on the player and some of the environment. Unfortunately, this works best with static models that don’t have complex animation. Simple animation should be okay, but once you get bending and squishing, it tends to result in complications. And if your output will be image/video rendered through maya, you’d be better off just using maya’s toon rendering. This is strictly for real-time applications such as games.


…To continue onto the tutorial (and images), click here!

Categories: tutorial

i wasn’t planning on blogging this so i don’t really have pics during the actual work.

the problem: not all 4 of my speakers were outputting sound. i have a 4.1 system and it’s divided into two plugs — one for the front 2, one for the rear 2 speakers. i could wiggle the wires and sometimes the other speaker would kick in, so i knew there was a break near the plug. it’s a pretty common problem caused when the cord is bent too much and the wire inside breaks.

how to fix: going down the cord from the plug bending the wire in different ways, i pinpointed where the break was. for both cords, it was within 2 inches of the plug. now the scary part… snipping the cord on my speaker system. i had done a practice run on a pair of cheap headphones that came with a $5 mp3 player, but i knew they wouldn’t be the same.


…To continue reading (and for more pics), click here!

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